Files
2026-07-17 17:52:55 -05:00

14 lines
349 B
GDScript

extends Node3D
@onready var dart_camera = $Camera3D
@onready var board_camera = $Board_camera
var camera: bool = false
func _unhandled_input(event):
if event.is_action_pressed("restart"):
get_tree().reload_current_scene()
if event.is_action_pressed("camera"):
dart_camera.current = camera
board_camera.current = !camera
camera = !camera