Files
DartGame/Scripts/mesh_instance_3d.gd
T
2026-06-20 16:19:33 -05:00

17 lines
579 B
GDScript

extends MeshInstance3D
@onready var camera = get_node("Camera3D")
@onready var area = get_node("../../../Dart")
func _input(event):
if Input.is_action_just_pressed("leftClick"):
print(camera.ray_cast().position)
if camera.ray_cast() != null and Input.is_action_pressed("midleclic"):
var mousepos = get_viewport().get_mouse_position()
var origin = camera.projectray_origin(mousepos)
var end = camera.project_ray_normal(mousepos)
var depth = origin.distence_to(area.global_position)
var final_position = origin + end * depth
area.global_position=final_position