16 lines
483 B
GDScript
16 lines
483 B
GDScript
extends Camera3D
|
|
|
|
const RAY_LENGTH = 1000
|
|
|
|
func ray_cast():
|
|
var space_state = get_world_3d().direct_space_state
|
|
var cam = $"."
|
|
var mousepos = get_viewport().get_mouse_position()
|
|
var origin = cam.project_ray_origin(mousepos)
|
|
var end = origin + cam.project_ray_normal(mousepos) * RAY_LENGTH
|
|
var query = PhysicsRayQueryParameters3D.create(origin,end)
|
|
query.collide_with_areas = true
|
|
var result = space_state.intersect_ray(query)
|
|
result = result.get("collider")
|
|
return result
|