6 Commits
Author SHA256 Message Date
ced 5b29f61df9 stash changes added as intended 2026-07-17 17:52:55 -05:00
ced 66f3c13d61 Added dart board that the dart can get stuck too.
The prototype of the dart board was added to the main scene. Added and
area 3D to the dart board with the group dartable so that the added ray
on the end of the dart can collide with the board. Also added a button
to change camera angles using the c key. The dart only sticks to a
cylinder added to the board so there is no way to detect where and which
segment the dart's ray is currently stuck to.
2026-07-07 14:47:34 -05:00
Johan Sandoval 5e2c395a88 Merge branch 'main' into dart-models 2026-07-07 10:25:24 -05:00
Johan Sandoval 3f5d30c490 Blend file updates 2026-07-07 10:14:32 -05:00
Johan Sandoval a237d0c887 Dartboard prototype with working raycast 2026-06-30 19:18:45 -05:00
Johan Sandoval b3836e266f Created basic default dart 2026-06-20 16:19:46 -05:00
69 changed files with 1474 additions and 23 deletions
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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process/channel_remap/green=1
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process/fix_alpha_border=true
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type="CompressedTexture2D"
uid="uid://b1lclw6s66ou7"
path="res://.godot/imported/Red.png-5fe46449e66850590891dfad1c596ebf.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://Models/Dartboard/Textures/Red.png"
dest_files=["res://.godot/imported/Red.png-5fe46449e66850590891dfad1c596ebf.ctex"]
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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path="res://.godot/imported/Spider.png-3f1c947c2e5bcf6b7d7e259d62e6005a.ctex"
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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roughness/src_normal=""
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+13
View File
@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="Modifier" format=3 uid="uid://ccyxtrth046pt"]
[ext_resource type="Script" uid="uid://duh0lxb7gdimr" path="res://Scripts/Modifier.gd" id="1_6fe4u"]
[ext_resource type="Texture2D" uid="uid://b1vf3204p4ys6" path="res://Models/Dartboard/Textures/Coffee.png" id="2_6fe4u"]
[resource]
script = ExtResource("1_6fe4u")
id = "0"
title = "Stars"
description = "Adds 40 to your score"
texture = ExtResource("2_6fe4u")
score_add = 40
metadata/_custom_type_script = "uid://duh0lxb7gdimr"
+13
View File
@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="Modifier" format=3 uid="uid://bu11ohgune4yf"]
[ext_resource type="Script" uid="uid://duh0lxb7gdimr" path="res://Scripts/Modifier.gd" id="1_urlsx"]
[ext_resource type="Texture2D" uid="uid://dxxon6pdl5aw4" path="res://Models/Dartboard/Textures/Flowers.jpg" id="2_urlsx"]
[resource]
script = ExtResource("1_urlsx")
id = "0"
title = "Stars"
description = "Adds 40 to your score"
texture = ExtResource("2_urlsx")
score_add = 40
metadata/_custom_type_script = "uid://duh0lxb7gdimr"
+13
View File
@@ -0,0 +1,13 @@
[gd_resource type="Resource" script_class="Modifier" format=3 uid="uid://bigyh63smlbh5"]
[ext_resource type="Script" uid="uid://duh0lxb7gdimr" path="res://Scripts/Modifier.gd" id="1_oxvfs"]
[ext_resource type="Texture2D" uid="uid://ccoht16d1pkr3" path="res://Models/Dartboard/Textures/Stars.jpg" id="2_5aq3x"]
[resource]
script = ExtResource("1_oxvfs")
id = "0"
title = "Stars"
description = "Adds 40 to your score"
texture = ExtResource("2_5aq3x")
score_add = 40
metadata/_custom_type_script = "uid://duh0lxb7gdimr"
+5 -1
View File
@@ -20,4 +20,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.10033989, 0)
shape = SubResource("CapsuleShape3D_xxti7") shape = SubResource("CapsuleShape3D_xxti7")
[node name="Dart2" parent="RigidBody3D" unique_id=1655536183 instance=ExtResource("2_mlvfh")] [node name="Dart2" parent="RigidBody3D" unique_id=1655536183 instance=ExtResource("2_mlvfh")]
transform = Transform3D(0.4, 0, 0, 0, 0.39999995, 0, 0, 0, 0.39999995, 0, -1.4526575, 0.015561234) transform = Transform3D(0.4, 0, 0, 0, 0.39999995, 0, 0, 0, 0.39999995, 0, -1.4526575, 0.00214429)
[node name="RayCast3D" type="RayCast3D" parent="RigidBody3D" unique_id=892030560]
transform = Transform3D(1, 0, 0, 0, -1, 8.742278e-08, 0, -8.742278e-08, -1, 0, 0.9578117, 0)
collide_with_areas = true
+14 -11
View File
@@ -2,6 +2,9 @@ extends RigidBody3D
class_name Dart class_name Dart
#ray cast
@onready var point = $RayCast3D
#states #states
var in_flight: bool = false var in_flight: bool = false
var dragging: bool = false var dragging: bool = false
@@ -21,7 +24,7 @@ const HISTORY_LENGTH = 6
@export var max_drag_speed: float = 42.0 # clamp so it doesn't go insane @export var max_drag_speed: float = 42.0 # clamp so it doesn't go insane
@export_range(-180,180) var angle_of_plane: float = 15.0 @export_range(-180,180) var angle_of_plane: float = 15.0
@export var throw_force_multiplier: float = 0.8 # scale raw throw velocity down if it's too fast @export var throw_force_multiplier: float = 0.8 # scale raw throw velocity down if it's too fast
@export var max_throw_speed: float = 42.0 # hard cap so fast flicks don't kill the arc @export var max_throw_speed: float = 64.0 # hard cap so fast flicks don't kill the arc
@export var flight_gravity_scale: float = 4.0 # higher = more visible arc @export var flight_gravity_scale: float = 4.0 # higher = more visible arc
@export var nose_align_speed: float = 1.0 # how fast dart rotates to face velocity @export var nose_align_speed: float = 1.0 # how fast dart rotates to face velocity
@export var dart_forward_axis: Vector3 = Vector3.FORWARD @export var dart_forward_axis: Vector3 = Vector3.FORWARD
@@ -46,7 +49,7 @@ func start_drag(camera: Camera3D, mouse_pos: Vector2, hit_point: Vector3):
drag_plane = Plane(tilt.normalized(), hit_point) drag_plane = Plane(tilt.normalized(), hit_point)
drag_offset = global_position - hit_point drag_offset = global_position - hit_point
target_pos = global_position #fixes a bug where dart drops until mouse is moved. target_pos = global_position #fixes a bug where dart drops until mouse is moved.m
position_history.clear() position_history.clear()
time_history.clear() time_history.clear()
@@ -98,13 +101,15 @@ func _physics_process(delta):
if position_history.size() > HISTORY_LENGTH: if position_history.size() > HISTORY_LENGTH:
position_history.pop_front() position_history.pop_front()
time_history.pop_front() time_history.pop_front()
elif point.is_colliding():
var collider = point.get_collider()
if collider and collider.is_in_group("dartable"):
in_flight = false
dragging = false
await get_tree().create_timer(0.01).timeout
freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
freeze = true
elif in_flight: elif in_flight:
# Debug: confirm Y velocity is dropping (becoming negative) each frame
print("local +X world dir: ", global_transform.basis.x)
print("local +Y world dir: ", global_transform.basis.y)
print("local +Z world dir: ", global_transform.basis.z)
print("velocity dir: ", linear_velocity.normalized())
# Align dart nose to face velocity direction (tip points the way it's flying) # Align dart nose to face velocity direction (tip points the way it's flying)
if linear_velocity.length() > 0.5: if linear_velocity.length() > 0.5:
_align_dart_to_velocity(delta) _align_dart_to_velocity(delta)
@@ -124,6 +129,7 @@ func _physics_process(delta):
global_transform.basis = global_transform.basis.slerp( global_transform.basis = global_transform.basis.slerp(
target_basis, nose_align_speed * delta target_basis, nose_align_speed * delta
) )
func release_drag(): func release_drag():
if not dragging: if not dragging:
@@ -141,9 +147,6 @@ func release_drag():
linear_velocity = velocity linear_velocity = velocity
# angular_velocity left as-is from physics, or compute your own spin here # angular_velocity left as-is from physics, or compute your own spin here
print("throw speed: %.2f" % velocity.length())
print("gravity_scale: ", gravity_scale)
print("linear_damp: ", linear_damp)
func calculate_throw_velocity() -> Vector3: func calculate_throw_velocity() -> Vector3:
if position_history.size() < 2: if position_history.size() < 2:
+59
View File
@@ -0,0 +1,59 @@
[gd_scene format=3 uid="uid://cqe6bo8v564dc"]
[ext_resource type="Script" uid="uid://d1i0lhibtflvq" path="res://Scripts/Main.gd" id="1_fq6v0"]
[ext_resource type="Script" uid="uid://x5kcjofb5pek" path="res://Scripts/DropCatcher.gd" id="3_qdhrm"]
[ext_resource type="Script" uid="uid://dnek55fao0l72" path="res://Scripts/ModifierTray.gd" id="5_kax6v"]
[ext_resource type="PackedScene" uid="uid://6nml3641dpce" path="res://models/Dartboard/Dartboard.glb" id="5_thh7l"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_qu08v"]
height = 0.18115234
radius = 0.96484375
[node name="DartboardProto" type="Node3D" unique_id=1829621191 node_paths=PackedStringArray("dartboard_root")]
script = ExtResource("1_fq6v0")
dartboard_root = NodePath("Dartboard")
[node name="Camera3D" type="Camera3D" parent="." unique_id=393502700]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 2.6578834, 0.6292654, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1020512688]
[node name="Dartboard" parent="." unique_id=1632971704 groups=["dartable"] instance=ExtResource("5_thh7l")]
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0.16272092, 1.2674973, 0)
[node name="Area3D" type="Area3D" parent="Dartboard" unique_id=470399503 groups=["dartable"]]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Dartboard/Area3D" unique_id=2058320974]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0.003960803, 0.0015273094, 0.0637207)
shape = SubResource("CylinderShape3D_qu08v")
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=80012783]
[node name="DropCatcher" type="Control" parent="CanvasLayer" unique_id=1371111637 node_paths=PackedStringArray("camera", "main")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("3_qdhrm")
camera = NodePath("../../Camera3D")
main = NodePath("../..")
reverse_direction = true
triple_max = 0.5
outer_max = 0.7
[node name="TextureTray" type="HBoxContainer" parent="CanvasLayer/DropCatcher" unique_id=799936408]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="ModifierTray" type="Control" parent="CanvasLayer" unique_id=2127296352 node_paths=PackedStringArray("drop_catcher")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("5_kax6v")
drop_catcher = NodePath("../DropCatcher")
+8
View File
@@ -1,5 +1,13 @@
extends Node3D extends Node3D
@onready var dart_camera = $Camera3D
@onready var board_camera = $Board_camera
var camera: bool = false
func _unhandled_input(event): func _unhandled_input(event):
if event.is_action_pressed("restart"): if event.is_action_pressed("restart"):
get_tree().reload_current_scene() get_tree().reload_current_scene()
if event.is_action_pressed("camera"):
dart_camera.current = camera
board_camera.current = !camera
camera = !camera
+7
View File
@@ -3,6 +3,7 @@
[ext_resource type="Script" uid="uid://geqmah8kbko0" path="res://Scenes/main.gd" id="1_8gbba"] [ext_resource type="Script" uid="uid://geqmah8kbko0" path="res://Scenes/main.gd" id="1_8gbba"]
[ext_resource type="Script" uid="uid://ds3uiri3oc05v" path="res://Scenes/camera_3d.gd" id="1_bo1nx"] [ext_resource type="Script" uid="uid://ds3uiri3oc05v" path="res://Scenes/camera_3d.gd" id="1_bo1nx"]
[ext_resource type="PackedScene" uid="uid://bswbcehkkqbk0" path="res://Scenes/Dart.tscn" id="1_jjgbg"] [ext_resource type="PackedScene" uid="uid://bswbcehkkqbk0" path="res://Scenes/Dart.tscn" id="1_jjgbg"]
[ext_resource type="PackedScene" uid="uid://cqe6bo8v564dc" path="res://Scenes/Dartboard-Proto.tscn" id="4_jjvhh"]
[sub_resource type="BoxShape3D" id="BoxShape3D_qu08v"] [sub_resource type="BoxShape3D" id="BoxShape3D_qu08v"]
size = Vector3(1, 0.01, 1) size = Vector3(1, 0.01, 1)
@@ -38,3 +39,9 @@ shape = SubResource("BoxShape3D_qu08v")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D" unique_id=849495197] [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D" unique_id=849495197]
mesh = SubResource("BoxMesh_xxti7") mesh = SubResource("BoxMesh_xxti7")
skeleton = NodePath("") skeleton = NodePath("")
[node name="DartboardProto" parent="." unique_id=1829621191 groups=["dartable"] instance=ExtResource("4_jjvhh")]
transform = Transform3D(-2.1855695e-07, 0, 5, 0, 5, 0, -5, 0, -2.1855695e-07, -0.38649988, 1.5309646, 18.770962)
[node name="Board_camera" type="Camera3D" parent="." unique_id=1404073028]
transform = Transform3D(-0.6146763, 0, -0.78877944, 0, 1, 0, 0.78877944, 0, -0.6146763, -8.792414, 7.5380507, 13.506961)
+156
View File
@@ -0,0 +1,156 @@
extends Control
# DropCatcher.gd (manual-drag version)
# No longer uses Godot's built-in _drop_data. Instead it exposes
# paint_at_screen_pos(), which the trapezoid calls on release.
# This Control no longer needs to catch mouse events at all, so it can be
# tiny/invisible — but keep it in the tree so it can reach the camera & board.
@export var camera: Camera3D
@export var main: Node # the ROOT node (DartboardProto)
const RAY_LENGTH := 1000.0
var dartboard: MeshInstance3D
# Standard dartboard number sequence, clockwise starting from the TOP (12 o'clock).
const DART_NUMBERS := [20, 1, 18, 4, 13, 6, 10, 15, 2, 17,
3, 19, 7, 16, 8, 11, 14, 9, 12, 5]
# Calibration: rotate which sector counts as "top". If the wrong number gets
# hit, bump this by 1 until it lines up. Range 0-19.
@export var sector_offset := 0
# If your board's numbers go counter-clockwise in 3D, flip this.
@export var reverse_direction := false
# --- Radial band boundaries (fractions of outer radius, 0=center 1=rim) ---
# Tune these in the Inspector by reading the norm= prints for each ring.
@export var bull_inner_max := 0.04 # <= this = inner bull (50)
@export var bull_outer_max := 0.09 # <= this = outer bull (25)
@export var inner_max := 0.45 # <= this = inner single
@export var triple_max := 0.55 # <= this = triple ring
@export var outer_max := 0.80 # <= this = outer single; above = double
# Stores which modifier is applied to each surface index: { surface_index: Modifier }
var applied_modifiers: Dictionary = {}
func _ready() -> void:
# Don't block mouse input; the trapezoids handle their own dragging.
mouse_filter = Control.MOUSE_FILTER_IGNORE
print("DropCatcher ready. camera=", camera, " main=", main)
func _get_board() -> MeshInstance3D:
if dartboard == null and main != null and "dartboard" in main:
dartboard = main.dartboard
return dartboard
# Public: try to apply a modifier (paint its texture + store its rule) at a
# screen position. Returns true if it hit the board, false if it missed.
func apply_modifier_at_screen_pos(screen_pos: Vector2, modifier: Resource) -> bool:
var board := _get_board()
if board == null:
push_error("DropCatcher: no dartboard mesh (is 'main' set?).")
return false
if camera == null:
push_error("DropCatcher: camera export not set.")
return false
if modifier == null:
return false
var ray_origin := camera.project_ray_origin(screen_pos)
var ray_dir := camera.project_ray_normal(screen_pos)
var ray_end := ray_origin + ray_dir * RAY_LENGTH
var space_state := get_viewport().world_3d.direct_space_state
var query := PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
query.collide_with_areas = false
query.collide_with_bodies = true
var result := space_state.intersect_ray(query)
if result.is_empty():
print(" drop missed the board")
return false
var surface_index := _surface_from_hit(result, board)
if surface_index < 0:
return false
_paint_surface(board, surface_index, modifier.texture)
applied_modifiers[surface_index] = modifier # remember the scoring rule
print(" applied '", modifier.id, "' to surface ", surface_index)
return true
# Call this when a dart lands on a surface to get the modified score.
func score_for_surface(surface_index: int, base_value: int) -> int:
if applied_modifiers.has(surface_index):
return applied_modifiers[surface_index].apply_score(base_value)
return base_value
func _surface_from_hit(result: Dictionary, board: MeshInstance3D) -> int:
var hit_point: Vector3 = result.get("position", Vector3.ZERO)
var local := board.to_local(hit_point)
var aabb := board.get_aabb()
var center := aabb.position + aabb.size * 0.5
# Board disc lies in the X/Y plane (thin on Z). Measure radius/angle in X/Y.
var dx := local.x - center.x
var dy := local.y - center.y
var radius := Vector2(dx, dy).length()
var outer_radius : float = max(aabb.size.x, aabb.size.y) * 0.5
var norm := radius / outer_radius if outer_radius > 0.0 else 0.0
print(" local=", local, " dx=", "%.3f" % dx, " dy=", "%.3f" % dy, " norm=", "%.3f" % norm)
# --- RADIAL BAND ---
# These thresholds are fractions of the outer radius. TUNE to match your art:
# the real proportions of a dartboard, from center outward.
var seg_name := ""
if norm <= bull_inner_max:
seg_name = "bull_inner" # inner bull (50)
elif norm <= bull_outer_max:
seg_name = "bull_outer" # outer bull (25)
elif norm > 1.0:
print(" outside board")
return -1
else:
# --- ANGULAR SECTOR ---
# atan2 gives angle of the hit point. We map it to one of 20 sectors,
# then index into the dartboard number sequence.
var angle := atan2(dx, dy) # -PI..PI, 0 = straight up (+y = top)
# Convert to 0..1 going clockwise from top. Adjust the rotation so 0 = top.
var t := angle / (2.0 * PI)
t = fposmod(t, 1.0)
if reverse_direction:
t = 1.0 - t
var sector_index := int(floor(t * 20.0 + 0.5)) % 20
sector_index = (sector_index + sector_offset) % 20
var number : int = DART_NUMBERS[sector_index]
# Which ring band within the sector.
var band := ""
if norm <= inner_max:
band = "inner" # inner single
elif norm <= triple_max:
band = "triple" # triple ring
elif norm <= outer_max:
band = "outer" # outer single
else:
band = "double" # double ring
seg_name = "seg_%d_%s" % [number, band]
print(" norm=", "%.3f" % norm, " -> ", seg_name)
return _index_of_surface_named(board, seg_name)
func _index_of_surface_named(board: MeshInstance3D, target_name: String) -> int:
var mesh := board.mesh
for i in mesh.get_surface_count():
var mat := mesh.surface_get_material(i)
if mat and mat.resource_name == target_name:
return i
return -1
func _paint_surface(board: MeshInstance3D, surface_index: int, tex: Texture2D) -> void:
# Always build a fresh StandardMaterial3D so the texture shows as an IMAGE,
# not tinted by the old base color. If the segment looks like a flat color
# instead of the pattern, the mesh is missing proper UVs on that face.
var new_mat := StandardMaterial3D.new()
new_mat.albedo_color = Color.WHITE # white so texture isn't tinted
new_mat.albedo_texture = tex
new_mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_LINEAR
new_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
board.set_surface_override_material(surface_index, new_mat)
+1
View File
@@ -0,0 +1 @@
uid://x5kcjofb5pek
+61
View File
@@ -0,0 +1,61 @@
extends Node3D
# Attach to the ROOT node (DartboardProto).
# Leave `dartboard_root` empty to auto-search, or drag the glb node in.
@export var dartboard_root: Node
var dartboard: MeshInstance3D
func _ready() -> void:
dartboard = _find_mesh_instance(dartboard_root if dartboard_root else self)
if dartboard == null:
push_error("Could not find a MeshInstance3D. Check that the glb is in the scene.")
return
print("Found dartboard mesh node: ", dartboard.name)
_print_surfaces()
_ensure_collision()
func _find_mesh_instance(node: Node) -> MeshInstance3D:
if node is MeshInstance3D and node.mesh != null:
return node
for child in node.get_children():
var found := _find_mesh_instance(child)
if found:
return found
return null
func _print_surfaces() -> void:
var mesh := dartboard.mesh
print("=== Dartboard surfaces ===")
for i in mesh.get_surface_count():
var mat := mesh.surface_get_material(i)
var mat_name := mat.resource_name if mat else "(no material)"
print("Surface ", i, " material name: '", mat_name, "'")
print("==========================")
var aabb := dartboard.get_aabb()
print("Board local size (x,y,z): ", aabb.size)
# CHEAP collision: one box that matches the board's bounding box.
# This replaces create_trimesh_collision(), which was making it run at ~3 FPS
# because it built a collision triangle for every face of the board.
func _ensure_collision() -> void:
# Remove any existing auto-added body so we don't stack shapes on re-runs.
for child in dartboard.get_children():
if child is StaticBody3D and child.name == "AutoBoardBody":
child.queue_free()
var body := StaticBody3D.new()
body.name = "AutoBoardBody"
var col := CollisionShape3D.new()
var box := BoxShape3D.new()
# Match the mesh's bounding box. Use the AABB size directly as the box size.
var aabb := dartboard.get_aabb()
box.size = aabb.size
col.shape = box
# Center the box on the mesh's bounding-box center (not always the origin).
col.position = aabb.position + aabb.size * 0.5
body.add_child(col)
dartboard.add_child(body)
print("Created cheap box collision for the dartboard.")
+1
View File
@@ -0,0 +1 @@
uid://d1i0lhibtflvq
+40
View File
@@ -0,0 +1,40 @@
extends Resource
class_name Modifier
# One modifier definition: title + description + texture + scoring rule.
# Create instances of this as .tres files in the editor (right-click in
# FileSystem -> New Resource -> Modifier), OR build them in code in the catalog.
#
# Because a texture always maps to the same modifier, the texture lives HERE.
# A stable unique id (e.g. "stars_x5"). Useful for saving which modifiers are
# applied to which segments, and for lookups. Keep it unique across the catalog.
@export var id: String = ""
# Shown to the player when offered the piece.
@export var title: String = ""
@export_multiline var description: String = ""
# The texture painted onto the segment when this modifier is applied.
@export var texture: Texture2D
# --- Scoring rule ---
# Simple, data-only rules cover most cases without writing code per modifier.
# value = (base_value * mult + add) for the affected segment.
@export var score_mult: float = 1.0
@export var score_add: int = 0
# Optional: rarity weight for random selection (higher = more common).
@export var weight: float = 1.0
# Apply this modifier's rule to a segment's base value.
func apply_score(base_value: int) -> int:
return int(round(base_value * score_mult)) + score_add
# A short human-readable summary of the effect, for tooltips/UI.
func effect_text() -> String:
var parts: Array[String] = []
if score_mult != 1.0:
parts.append("x%s" % str(score_mult))
if score_add != 0:
parts.append(("+%d" % score_add) if score_add > 0 else str(score_add))
return " ".join(parts) if parts.size() > 0 else "no change"
+1
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@@ -0,0 +1 @@
uid://duh0lxb7gdimr
+84
View File
@@ -0,0 +1,84 @@
extends Node
# ModifierCatalog.gd
# Holds the master list of every modifier in the game and picks random sets
# for each round. Register this as an AUTOLOAD (Project > Project Settings >
# Autoload) with the name "ModifierCatalog" so any script can reach it globally.
#
# Two ways to fill the catalog:
# A) Drop .tres Modifier files into res://Modifiers/ and they auto-load (below).
# B) Build them in code in _register_builtins() for quick prototyping.
var modifiers: Array[Modifier] = []
var _by_id: Dictionary = {} # id -> Modifier, for fast lookup
func _ready() -> void:
_load_from_folder("res://Modifiers/")
if modifiers.is_empty():
# Fallback so the prototype works before you author .tres files.
_register_builtins()
_reindex()
print("ModifierCatalog loaded ", modifiers.size(), " modifiers.")
# Load every .tres Modifier resource from a folder.
func _load_from_folder(path: String) -> void:
var dir := DirAccess.open(path)
if dir == null:
return
dir.list_dir_begin()
var fname := dir.get_next()
while fname != "":
if not dir.current_is_dir() and fname.ends_with(".tres"):
var res := load(path + fname)
if res is Modifier:
modifiers.append(res)
fname = dir.get_next()
dir.list_dir_end()
# Quick code-defined modifiers for prototyping. Replace texture paths with yours.
func _register_builtins() -> void:
modifiers.append(_make("stars_x5", "Stars", "Multiplies this segment's value by 5.",
"res://Models/Dartboard/Dartboard-Proto_Red.png", 5.0, 0))
modifiers.append(_make("double", "Double", "Doubles this segment's value.",
"res://Models/Dartboard/Dartboard-Proto_Green.png", 2.0, 0))
modifiers.append(_make("plus10", "Bonus +10", "Adds 10 points to this segment.",
"res://Models/Dartboard/Dartboard-Proto_Cork.png", 1.0, 10))
func _make(id: String, title: String, desc: String, tex_path: String,
mult: float, add: int) -> Modifier:
var m := Modifier.new()
m.id = id
m.title = title
m.description = desc
m.texture = load(tex_path)
m.score_mult = mult
m.score_add = add
return m
func _reindex() -> void:
_by_id.clear()
for m in modifiers:
_by_id[m.id] = m
func get_by_id(id: String) -> Modifier:
return _by_id.get(id)
# Pick `count` distinct random modifiers, respecting weight. Returns an Array.
func pick_random(count: int) -> Array[Modifier]:
var pool := modifiers.duplicate()
var chosen: Array[Modifier] = []
count = min(count, pool.size())
for _i in count:
var total := 0.0
for m in pool:
total += max(m.weight, 0.0001)
var r := randf() * total
var acc := 0.0
var picked_index := 0
for j in pool.size():
acc += max(pool[j].weight, 0.0001)
if r <= acc:
picked_index = j
break
chosen.append(pool[picked_index])
pool.remove_at(picked_index) # distinct: don't pick the same one twice
return chosen
+1
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@@ -0,0 +1 @@
uid://btm4dwci50xmu
+69
View File
@@ -0,0 +1,69 @@
extends Control
# ModifierTray.gd (catalog-driven)
# Each round, asks ModifierCatalog for 3 random modifiers and spawns a draggable
# trapezoid for each at the bottom-center. Dropping one onto the board applies it
# and consumes the round's pieces.
@export var drop_catcher: Control
@export var pieces_per_round := 3
@export var piece_size := Vector2(90, 110)
@export var spacing := 24.0
@export var bottom_margin := 30.0
const TrapezoidSwatch := preload("res://Scripts/TrapezoidSwatch.gd")
var _pieces: Array[Control] = []
func _ready() -> void:
mouse_filter = Control.MOUSE_FILTER_IGNORE
spawn_round()
# Offer a fresh set of random modifier pieces for a new round.
func spawn_round() -> void:
_clear_pieces()
# ModifierCatalog is an autoload singleton (set it up in Project Settings).
var choices: Array = ModifierCatalog.pick_random(pieces_per_round)
if choices.is_empty():
push_warning("ModifierTray: catalog returned no modifiers.")
return
for mod in choices:
var piece := Control.new()
piece.set_script(TrapezoidSwatch)
piece.custom_minimum_size = piece_size
piece.size = piece_size
piece.modifier = mod # carries the WHOLE modifier
piece.paint_texture = mod.texture # convenience for drawing
piece.drop_catcher = drop_catcher
piece.tray = self
add_child(piece)
_pieces.append(piece)
_layout_pieces()
func _layout_pieces() -> void:
var count := _pieces.size()
if count == 0:
return
var total_w := count * piece_size.x + (count - 1) * spacing
var screen := get_viewport_rect().size
var start_x := (screen.x - total_w) * 0.5
var y := screen.y - piece_size.y - bottom_margin
for i in count:
_pieces[i].position = Vector2(start_x + i * (piece_size.x + spacing), y)
# Called by a piece when successfully used: remove the whole set.
func consume() -> void:
_clear_pieces()
func _clear_pieces() -> void:
for p in _pieces:
if is_instance_valid(p):
p.queue_free()
_pieces.clear()
# TESTING ONLY: press SPACE to roll a new round of pieces.
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and event.keycode == KEY_SPACE:
spawn_round()
+1
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@@ -0,0 +1 @@
uid://dnek55fao0l72
+97
View File
@@ -0,0 +1,97 @@
extends Control
# TrapezoidSwatch.gd (manual-drag version)
# The trapezoid node ITSELF follows the cursor while dragging (no ghost).
# On release over the board, it tells DropCatcher to paint the hit segment,
# then asks the tray to consume the round's modifiers.
@export var paint_texture: Texture2D:
set(value):
paint_texture = value
queue_redraw()
@export_range(0.0, 1.0) var top_width_ratio := 0.55
# Set by the tray when it spawns this piece.
var drop_catcher: Control # the DropCatcher node (does the 3D raycast+paint)
var tray: Node # the ModifierTray (so we can consume on use)
# The full modifier this piece carries (texture + title + scoring rule).
var modifier: Resource
var _dragging := false
var _home_position := Vector2.ZERO # where it sits in the tray
var _drag_offset := Vector2.ZERO # cursor-to-corner offset so it doesn't snap
func _ready() -> void:
mouse_filter = Control.MOUSE_FILTER_STOP
if custom_minimum_size == Vector2.ZERO:
custom_minimum_size = Vector2(90, 110)
size = custom_minimum_size
func _draw() -> void:
var w := size.x
var h := size.y
var inset := w * (1.0 - top_width_ratio) * 0.5
var points := PackedVector2Array([
Vector2(inset, 0), Vector2(w - inset, 0),
Vector2(w, h), Vector2(0, h),
])
if paint_texture != null:
var uvs := PackedVector2Array([
Vector2(inset / w, 0), Vector2((w - inset) / w, 0),
Vector2(1, 1), Vector2(0, 1),
])
draw_polygon(points, PackedColorArray([Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE]), uvs, paint_texture)
else:
draw_colored_polygon(points, Color(0.8, 0.8, 0.8))
var outline := points
outline.append(points[0])
draw_polyline(outline, Color(0, 0, 0, 0.6), 2.0)
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
_start_drag()
else:
_end_drag()
func _start_drag() -> void:
_dragging = true
_home_position = global_position
_drag_offset = global_position - get_global_mouse_position()
# top_level lets us move by global_position freely, ignoring the container
# layout, WITHOUT reparenting (reparenting mid-drag breaks the release event).
top_level = true
z_index = 100 # float above everything during drag
modulate.a = 0.85
func _end_drag() -> void:
if not _dragging:
return
_dragging = false
modulate.a = 1.0
z_index = 0
# Ask the DropCatcher to try painting wherever we released.
var painted := false
print("PIECE released. drop_catcher=", drop_catcher, " modifier=", modifier)
if drop_catcher == null:
push_error("Piece has no drop_catcher reference! (tray export not set?)")
elif not drop_catcher.has_method("apply_modifier_at_screen_pos"):
push_error("drop_catcher has no apply_modifier_at_screen_pos method.")
else:
painted = drop_catcher.apply_modifier_at_screen_pos(get_global_mouse_position(), modifier)
if painted:
# Used successfully: consume this round's modifier choices.
if tray and tray.has_method("consume"):
tray.consume()
else:
queue_free()
else:
# Missed the board: snap back home.
top_level = false
global_position = _home_position
func _process(_delta: float) -> void:
if _dragging:
global_position = get_global_mouse_position() + _drag_offset
+1
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@@ -0,0 +1 @@
uid://d0cdxnymxd6bs
+6
View File
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false
+3 -3
View File
@@ -4,12 +4,12 @@ importer="scene"
importer_version=1 importer_version=1
type="PackedScene" type="PackedScene"
uid="uid://cjq45anerhxnk" uid="uid://cjq45anerhxnk"
path="res://.godot/imported/Dart.glb-e68d17366fac688e4c81cf4cc62e1175.scn" path="res://.godot/imported/Dart.glb-c455f16296a9e65bbb66a88577786d63.scn"
[deps] [deps]
source_file="res://models/Dart.glb" source_file="res://Models/Dart.glb"
dest_files=["res://.godot/imported/Dart.glb-e68d17366fac688e4c81cf4cc62e1175.scn"] dest_files=["res://.godot/imported/Dart.glb-c455f16296a9e65bbb66a88577786d63.scn"]
[params] [params]
+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://62njxkpga6e8" uid="uid://62njxkpga6e8"
path.s3tc="res://.godot/imported/Dart_Dart-Default.png-ffb5dce2e6bbf58fe2b00949ee100702.s3tc.ctex" path.s3tc="res://.godot/imported/Dart_Dart-Default.png-6f8aeb995de95881fb9c9013d8c53895.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@@ -14,8 +14,8 @@ generator_parameters={
[deps] [deps]
source_file="res://models/Dart_Dart-Default.png" source_file="res://Models/Dart_Dart-Default.png"
dest_files=["res://.godot/imported/Dart_Dart-Default.png-ffb5dce2e6bbf58fe2b00949ee100702.s3tc.ctex"] dest_files=["res://.godot/imported/Dart_Dart-Default.png-6f8aeb995de95881fb9c9013d8c53895.s3tc.ctex"]
[params] [params]
+3 -3
View File
@@ -3,7 +3,7 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://b7bsi4ury2lve" uid="uid://b7bsi4ury2lve"
path.s3tc="res://.godot/imported/Dart_Wings-Default.png-dcf030c3d00e4d9573d0a3e9c88fff0a.s3tc.ctex" path.s3tc="res://.godot/imported/Dart_Wings-Default.png-5fe09a8386222e14f1aee4e3675a93cb.s3tc.ctex"
metadata={ metadata={
"imported_formats": ["s3tc_bptc"], "imported_formats": ["s3tc_bptc"],
"vram_texture": true "vram_texture": true
@@ -14,8 +14,8 @@ generator_parameters={
[deps] [deps]
source_file="res://models/Dart_Wings-Default.png" source_file="res://Models/Dart_Wings-Default.png"
dest_files=["res://.godot/imported/Dart_Wings-Default.png-dcf030c3d00e4d9573d0a3e9c88fff0a.s3tc.ctex"] dest_files=["res://.godot/imported/Dart_Wings-Default.png-5fe09a8386222e14f1aee4e3675a93cb.s3tc.ctex"]
[params] [params]
+15 -2
View File
@@ -15,18 +15,27 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="Dart Game" config/name="Dart Game"
run/main_scene="uid://doh7p84eej78c" run/main_scene="uid://cqe6bo8v564dc"
config/features=PackedStringArray("4.7", "Mobile") config/features=PackedStringArray("4.7", "Mobile")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
ModifierCatalog="*uid://btm4dwci50xmu"
[display] [display]
window/stretch/mode="viewport" window/stretch/mode="viewport"
window/stretch/aspect="expand" window/stretch/aspect="expand"
[filesystem]
import/blender/enabled=false
[global_group] [global_group]
Dart="All throwable darts" Dart="All throwable darts"
dartable="Surfaces that the dart can stick into"
[input] [input]
@@ -38,7 +47,11 @@ leftClick={
restart={ restart={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ]
}
camera={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
] ]
} }