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|
|||||||
[gd_scene format=3 uid="uid://bswbcehkkqbk0"]
|
[gd_scene format=3 uid="uid://bswbcehkkqbk0"]
|
||||||
|
|
||||||
[node name="Dart" type="Node3D"]
|
[ext_resource type="Script" uid="uid://8kk531f88oqw" path="res://Scenes/DartPhysics.gd" id="1_s1kro"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cjq45anerhxnk" path="res://models/Dart.glb" id="2_mlvfh"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xxti7"]
|
||||||
|
radius = 0.27441406
|
||||||
|
height = 2.3862305
|
||||||
|
|
||||||
|
[node name="Dart" type="Node3D" unique_id=367982453]
|
||||||
|
|
||||||
|
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1993396351]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1.0000001, 0, 0, 0, 1.0000001, 0, 0, 0)
|
||||||
|
center_of_mass_mode = 1
|
||||||
|
script = ExtResource("1_s1kro")
|
||||||
|
angle_of_plane = -25.0
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1030334431]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.10033989, 0)
|
||||||
|
shape = SubResource("CapsuleShape3D_xxti7")
|
||||||
|
|
||||||
|
[node name="Dart2" parent="RigidBody3D" unique_id=1655536183 instance=ExtResource("2_mlvfh")]
|
||||||
|
transform = Transform3D(0.4, 0, 0, 0, 0.39999995, 0, 0, 0, 0.39999995, 0, -1.4526575, 0.015561234)
|
||||||
|
|||||||
@@ -0,0 +1,161 @@
|
|||||||
|
extends RigidBody3D
|
||||||
|
|
||||||
|
class_name Dart
|
||||||
|
|
||||||
|
#states
|
||||||
|
var in_flight: bool = false
|
||||||
|
var dragging: bool = false
|
||||||
|
|
||||||
|
#drag
|
||||||
|
var drag_plane: Plane
|
||||||
|
var drag_offset: Vector3 = Vector3.ZERO
|
||||||
|
var target_pos: Vector3 = Vector3.ZERO
|
||||||
|
|
||||||
|
# velocity tracking for release throw
|
||||||
|
var position_history: Array[Vector3] = []
|
||||||
|
var time_history: Array[float] = []
|
||||||
|
const HISTORY_LENGTH = 6
|
||||||
|
|
||||||
|
# drag "stiffness" tuning
|
||||||
|
@export var drag_follow_speed: float = 20.0 # how fast it chases the mouse
|
||||||
|
@export var max_drag_speed: float = 42.0 # clamp so it doesn't go insane
|
||||||
|
@export_range(-180,180) var angle_of_plane: float = 15.0
|
||||||
|
@export var throw_force_multiplier: float = 0.8 # scale raw throw velocity down if it's too fast
|
||||||
|
@export var max_throw_speed: float = 42.0 # hard cap so fast flicks don't kill the arc
|
||||||
|
@export var flight_gravity_scale: float = 4.0 # higher = more visible arc
|
||||||
|
@export var nose_align_speed: float = 1.0 # how fast dart rotates to face velocity
|
||||||
|
@export var dart_forward_axis: Vector3 = Vector3.FORWARD
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
freeze_mode = RigidBody3D.FREEZE_MODE_STATIC
|
||||||
|
freeze = true
|
||||||
|
|
||||||
|
func start_drag(camera: Camera3D, mouse_pos: Vector2, hit_point: Vector3):
|
||||||
|
dragging = true
|
||||||
|
in_flight = false
|
||||||
|
freeze = false
|
||||||
|
|
||||||
|
# keep it physics-active — don't freeze
|
||||||
|
gravity_scale = 0.0 # optional: ignore gravity while held so it doesn't sag
|
||||||
|
linear_damp = 5.0 # optional: a bit of damping for stability while dragged
|
||||||
|
angular_damp = 10.0
|
||||||
|
|
||||||
|
#drag_plane = Plane(camera.global_transform.basis.z, hit_point)
|
||||||
|
var base_normal = camera.global_transform.basis.z
|
||||||
|
var tilt = base_normal.rotated(camera.global_transform.basis.x, deg_to_rad(angle_of_plane)) # tilt adjustable around camera's right axis
|
||||||
|
drag_plane = Plane(tilt.normalized(), hit_point)
|
||||||
|
drag_offset = global_position - hit_point
|
||||||
|
|
||||||
|
target_pos = global_position #fixes a bug where dart drops until mouse is moved.
|
||||||
|
|
||||||
|
position_history.clear()
|
||||||
|
time_history.clear()
|
||||||
|
|
||||||
|
func update_drag(camera: Camera3D, mouse_pos: Vector2):
|
||||||
|
if not dragging:
|
||||||
|
return
|
||||||
|
|
||||||
|
var ray_origin = camera.project_ray_origin(mouse_pos)
|
||||||
|
var ray_dir = camera.project_ray_normal(mouse_pos)
|
||||||
|
|
||||||
|
var intersection = drag_plane.intersects_ray(ray_origin, ray_dir)
|
||||||
|
if intersection:
|
||||||
|
target_pos = intersection + drag_offset
|
||||||
|
|
||||||
|
func _align_dart_to_velocity(delta: float):
|
||||||
|
if linear_velocity.length() < 0.5:
|
||||||
|
return
|
||||||
|
|
||||||
|
var vel_dir = linear_velocity.normalized()
|
||||||
|
var current_forward = global_transform.basis * dart_forward_axis
|
||||||
|
var rotation_axis = current_forward.cross(vel_dir)
|
||||||
|
|
||||||
|
if rotation_axis.length() < 0.001:
|
||||||
|
return
|
||||||
|
|
||||||
|
rotation_axis = rotation_axis.normalized()
|
||||||
|
var angle = current_forward.angle_to(vel_dir)
|
||||||
|
var rotate_amount = min(angle, nose_align_speed * delta)
|
||||||
|
|
||||||
|
global_transform.basis = global_transform.basis.rotated(rotation_axis, rotate_amount)
|
||||||
|
global_transform.basis = global_transform.basis.orthonormalized()
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
if dragging:
|
||||||
|
# chase the target position with velocity instead of teleporting
|
||||||
|
var to_target = target_pos - global_position
|
||||||
|
var desired_velocity = to_target * drag_follow_speed
|
||||||
|
|
||||||
|
if desired_velocity.length() > max_drag_speed:
|
||||||
|
desired_velocity = desired_velocity.normalized() * max_drag_speed
|
||||||
|
|
||||||
|
linear_velocity = desired_velocity
|
||||||
|
angular_velocity = angular_velocity.lerp(Vector3.ZERO, 0.2) # optional: damp spin while dragging
|
||||||
|
|
||||||
|
# track actual position for momentum calc on release
|
||||||
|
position_history.append(global_position)
|
||||||
|
time_history.append(Time.get_ticks_msec() / 1000.0)
|
||||||
|
if position_history.size() > HISTORY_LENGTH:
|
||||||
|
position_history.pop_front()
|
||||||
|
time_history.pop_front()
|
||||||
|
elif in_flight:
|
||||||
|
# Debug: confirm Y velocity is dropping (becoming negative) each frame
|
||||||
|
print("local +X world dir: ", global_transform.basis.x)
|
||||||
|
print("local +Y world dir: ", global_transform.basis.y)
|
||||||
|
print("local +Z world dir: ", global_transform.basis.z)
|
||||||
|
print("velocity dir: ", linear_velocity.normalized())
|
||||||
|
|
||||||
|
# Align dart nose to face velocity direction (tip points the way it's flying)
|
||||||
|
if linear_velocity.length() > 0.5:
|
||||||
|
_align_dart_to_velocity(delta)
|
||||||
|
else:
|
||||||
|
in_flight = false
|
||||||
|
angular_velocity = Vector3.ZERO
|
||||||
|
# If your dart tip points along +Z, use global_position + linear_velocity
|
||||||
|
# If it points along -Z, negate the direction below
|
||||||
|
var look_target = global_position + linear_velocity.normalized()
|
||||||
|
var up_ref = Vector3.UP
|
||||||
|
|
||||||
|
# Avoid gimbal lock when flying straight up/down
|
||||||
|
if abs(linear_velocity.normalized().dot(Vector3.UP)) > 0.99:
|
||||||
|
up_ref = Vector3.FORWARD
|
||||||
|
|
||||||
|
var target_basis = Basis.looking_at(linear_velocity.normalized(), up_ref)
|
||||||
|
global_transform.basis = global_transform.basis.slerp(
|
||||||
|
target_basis, nose_align_speed * delta
|
||||||
|
)
|
||||||
|
|
||||||
|
func release_drag():
|
||||||
|
if not dragging:
|
||||||
|
return
|
||||||
|
dragging = false
|
||||||
|
in_flight = true
|
||||||
|
|
||||||
|
gravity_scale = flight_gravity_scale
|
||||||
|
angular_damp = 0.0
|
||||||
|
linear_damp = 0.0 # reset to whatever your normal dart damping is
|
||||||
|
|
||||||
|
var velocity = calculate_throw_velocity() * throw_force_multiplier
|
||||||
|
if velocity.length() > max_throw_speed:
|
||||||
|
velocity = velocity.normalized() * max_throw_speed
|
||||||
|
linear_velocity = velocity
|
||||||
|
# angular_velocity left as-is from physics, or compute your own spin here
|
||||||
|
|
||||||
|
print("throw speed: %.2f" % velocity.length())
|
||||||
|
print("gravity_scale: ", gravity_scale)
|
||||||
|
print("linear_damp: ", linear_damp)
|
||||||
|
|
||||||
|
func calculate_throw_velocity() -> Vector3:
|
||||||
|
if position_history.size() < 2:
|
||||||
|
return linear_velocity # fallback to whatever physics already had
|
||||||
|
|
||||||
|
var start_pos = position_history[0]
|
||||||
|
var end_pos = position_history[position_history.size() - 1]
|
||||||
|
var start_time = time_history[0]
|
||||||
|
var end_time = time_history[time_history.size() - 1]
|
||||||
|
|
||||||
|
var dt = end_time - start_time
|
||||||
|
if dt <= 0.0:
|
||||||
|
return linear_velocity
|
||||||
|
|
||||||
|
return (end_pos - start_pos) / dt
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://8kk531f88oqw
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
[gd_scene format=3 uid="uid://cqe6bo8v564dc"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://d1i0lhibtflvq" path="res://Scripts/Main.gd" id="1_fq6v0"]
|
|
||||||
[ext_resource type="Script" uid="uid://x5kcjofb5pek" path="res://Scripts/DropCatcher.gd" id="3_qdhrm"]
|
|
||||||
[ext_resource type="Script" uid="uid://dnek55fao0l72" path="res://Scripts/ModifierTray.gd" id="5_kax6v"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://6nml3641dpce" path="res://Models/Dartboard/Dartboard.glb" id="5_thh7l"]
|
|
||||||
|
|
||||||
[node name="DartboardProto" type="Node3D" unique_id=1829621191 node_paths=PackedStringArray("dartboard_root")]
|
|
||||||
script = ExtResource("1_fq6v0")
|
|
||||||
dartboard_root = NodePath("Dartboard")
|
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="." unique_id=393502700]
|
|
||||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 2.6578834, 0.6292654, 0)
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1020512688]
|
|
||||||
|
|
||||||
[node name="Dartboard" parent="." unique_id=1632971704 instance=ExtResource("5_thh7l")]
|
|
||||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, 0.16272092, 1.2674973, 0)
|
|
||||||
|
|
||||||
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=80012783]
|
|
||||||
|
|
||||||
[node name="DropCatcher" type="Control" parent="CanvasLayer" unique_id=1371111637 node_paths=PackedStringArray("camera", "main")]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("3_qdhrm")
|
|
||||||
camera = NodePath("../../Camera3D")
|
|
||||||
main = NodePath("../..")
|
|
||||||
reverse_direction = true
|
|
||||||
triple_max = 0.5
|
|
||||||
outer_max = 0.7
|
|
||||||
|
|
||||||
[node name="TextureTray" type="HBoxContainer" parent="CanvasLayer/DropCatcher" unique_id=799936408]
|
|
||||||
layout_mode = 0
|
|
||||||
offset_right = 40.0
|
|
||||||
offset_bottom = 40.0
|
|
||||||
|
|
||||||
[node name="ModifierTray" type="Control" parent="CanvasLayer" unique_id=2127296352 node_paths=PackedStringArray("drop_catcher")]
|
|
||||||
layout_mode = 3
|
|
||||||
anchors_preset = 15
|
|
||||||
anchor_right = 1.0
|
|
||||||
anchor_bottom = 1.0
|
|
||||||
grow_horizontal = 2
|
|
||||||
grow_vertical = 2
|
|
||||||
script = ExtResource("5_kax6v")
|
|
||||||
drop_catcher = NodePath("../DropCatcher")
|
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
extends Camera3D
|
||||||
|
|
||||||
|
var held_dart: Dart = null
|
||||||
|
|
||||||
|
func _unhandled_input(event):
|
||||||
|
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
||||||
|
if event.pressed:
|
||||||
|
try_grab_dart(event.position)
|
||||||
|
else:
|
||||||
|
if held_dart:
|
||||||
|
held_dart.release_drag()
|
||||||
|
held_dart = null
|
||||||
|
elif event is InputEventMouseMotion and held_dart:
|
||||||
|
held_dart.update_drag(self, event.position)
|
||||||
|
|
||||||
|
func try_grab_dart(mouse_pos: Vector2):
|
||||||
|
var ray_origin = project_ray_origin(mouse_pos)
|
||||||
|
var ray_dir = project_ray_normal(mouse_pos)
|
||||||
|
var ray_end = ray_origin + ray_dir * 1000.0
|
||||||
|
|
||||||
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
var query = PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
|
||||||
|
var result = space_state.intersect_ray(query)
|
||||||
|
|
||||||
|
if result and result.collider is Dart:
|
||||||
|
held_dart = result.collider
|
||||||
|
held_dart.start_drag(self, mouse_pos, result.position)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ds3uiri3oc05v
|
||||||
@@ -0,0 +1,5 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
func _unhandled_input(event):
|
||||||
|
if event.is_action_pressed("restart"):
|
||||||
|
get_tree().reload_current_scene()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://geqmah8kbko0
|
||||||
@@ -0,0 +1,40 @@
|
|||||||
|
[gd_scene format=3 uid="uid://doh7p84eej78c"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://geqmah8kbko0" path="res://Scenes/main.gd" id="1_8gbba"]
|
||||||
|
[ext_resource type="Script" uid="uid://ds3uiri3oc05v" path="res://Scenes/camera_3d.gd" id="1_bo1nx"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bswbcehkkqbk0" path="res://Scenes/Dart.tscn" id="1_jjgbg"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_qu08v"]
|
||||||
|
size = Vector3(1, 0.01, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6q475"]
|
||||||
|
albedo_color = Color(0, 0.42745098, 0.05490196, 1)
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_xxti7"]
|
||||||
|
material = SubResource("StandardMaterial3D_6q475")
|
||||||
|
size = Vector3(1, 0.01, 1)
|
||||||
|
|
||||||
|
[node name="Main" type="Node3D" unique_id=819165214]
|
||||||
|
script = ExtResource("1_8gbba")
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1570426839]
|
||||||
|
transform = Transform3D(-1, 2.4096988e-08, -8.4036174e-08, 0, 0.9612618, 0.2756374, 8.742278e-08, 0.2756374, -0.9612618, 0, 5.0674033, -6.36445)
|
||||||
|
fov = 90.0
|
||||||
|
script = ExtResource("1_bo1nx")
|
||||||
|
|
||||||
|
[node name="Dart" parent="." unique_id=367982453 instance=ExtResource("1_jjgbg")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 0.8363807, -0.5481493, 0, 0.5481492, 0.8363808, 0, 4.3246593, 0)
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1891469178]
|
||||||
|
transform = Transform3D(-0.789482, 0.24223976, -0.56394875, -0.56595325, 0.06825608, 0.821607, 0.23751883, 0.9678125, 0.083209395, -46.816067, 15.942318, -50.370865)
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=889230389]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 63.39778)
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=229129629]
|
||||||
|
transform = Transform3D(100, 0, 0, 0, 100, 0, 0, 0, 100, 0, 0, 0)
|
||||||
|
shape = SubResource("BoxShape3D_qu08v")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D/CollisionShape3D" unique_id=849495197]
|
||||||
|
mesh = SubResource("BoxMesh_xxti7")
|
||||||
|
skeleton = NodePath("")
|
||||||
@@ -1,156 +0,0 @@
|
|||||||
extends Control
|
|
||||||
# DropCatcher.gd (manual-drag version)
|
|
||||||
# No longer uses Godot's built-in _drop_data. Instead it exposes
|
|
||||||
# paint_at_screen_pos(), which the trapezoid calls on release.
|
|
||||||
# This Control no longer needs to catch mouse events at all, so it can be
|
|
||||||
# tiny/invisible — but keep it in the tree so it can reach the camera & board.
|
|
||||||
|
|
||||||
@export var camera: Camera3D
|
|
||||||
@export var main: Node # the ROOT node (DartboardProto)
|
|
||||||
|
|
||||||
const RAY_LENGTH := 1000.0
|
|
||||||
var dartboard: MeshInstance3D
|
|
||||||
|
|
||||||
# Standard dartboard number sequence, clockwise starting from the TOP (12 o'clock).
|
|
||||||
const DART_NUMBERS := [20, 1, 18, 4, 13, 6, 10, 15, 2, 17,
|
|
||||||
3, 19, 7, 16, 8, 11, 14, 9, 12, 5]
|
|
||||||
|
|
||||||
# Calibration: rotate which sector counts as "top". If the wrong number gets
|
|
||||||
# hit, bump this by 1 until it lines up. Range 0-19.
|
|
||||||
@export var sector_offset := 0
|
|
||||||
# If your board's numbers go counter-clockwise in 3D, flip this.
|
|
||||||
@export var reverse_direction := false
|
|
||||||
|
|
||||||
# --- Radial band boundaries (fractions of outer radius, 0=center 1=rim) ---
|
|
||||||
# Tune these in the Inspector by reading the norm= prints for each ring.
|
|
||||||
@export var bull_inner_max := 0.04 # <= this = inner bull (50)
|
|
||||||
@export var bull_outer_max := 0.09 # <= this = outer bull (25)
|
|
||||||
@export var inner_max := 0.45 # <= this = inner single
|
|
||||||
@export var triple_max := 0.55 # <= this = triple ring
|
|
||||||
@export var outer_max := 0.80 # <= this = outer single; above = double
|
|
||||||
|
|
||||||
# Stores which modifier is applied to each surface index: { surface_index: Modifier }
|
|
||||||
var applied_modifiers: Dictionary = {}
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
# Don't block mouse input; the trapezoids handle their own dragging.
|
|
||||||
mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
||||||
print("DropCatcher ready. camera=", camera, " main=", main)
|
|
||||||
|
|
||||||
func _get_board() -> MeshInstance3D:
|
|
||||||
if dartboard == null and main != null and "dartboard" in main:
|
|
||||||
dartboard = main.dartboard
|
|
||||||
return dartboard
|
|
||||||
|
|
||||||
# Public: try to apply a modifier (paint its texture + store its rule) at a
|
|
||||||
# screen position. Returns true if it hit the board, false if it missed.
|
|
||||||
func apply_modifier_at_screen_pos(screen_pos: Vector2, modifier: Resource) -> bool:
|
|
||||||
var board := _get_board()
|
|
||||||
if board == null:
|
|
||||||
push_error("DropCatcher: no dartboard mesh (is 'main' set?).")
|
|
||||||
return false
|
|
||||||
if camera == null:
|
|
||||||
push_error("DropCatcher: camera export not set.")
|
|
||||||
return false
|
|
||||||
if modifier == null:
|
|
||||||
return false
|
|
||||||
|
|
||||||
var ray_origin := camera.project_ray_origin(screen_pos)
|
|
||||||
var ray_dir := camera.project_ray_normal(screen_pos)
|
|
||||||
var ray_end := ray_origin + ray_dir * RAY_LENGTH
|
|
||||||
|
|
||||||
var space_state := get_viewport().world_3d.direct_space_state
|
|
||||||
var query := PhysicsRayQueryParameters3D.create(ray_origin, ray_end)
|
|
||||||
query.collide_with_areas = false
|
|
||||||
query.collide_with_bodies = true
|
|
||||||
var result := space_state.intersect_ray(query)
|
|
||||||
if result.is_empty():
|
|
||||||
print(" drop missed the board")
|
|
||||||
return false
|
|
||||||
|
|
||||||
var surface_index := _surface_from_hit(result, board)
|
|
||||||
if surface_index < 0:
|
|
||||||
return false
|
|
||||||
|
|
||||||
_paint_surface(board, surface_index, modifier.texture)
|
|
||||||
applied_modifiers[surface_index] = modifier # remember the scoring rule
|
|
||||||
print(" applied '", modifier.id, "' to surface ", surface_index)
|
|
||||||
return true
|
|
||||||
|
|
||||||
# Call this when a dart lands on a surface to get the modified score.
|
|
||||||
func score_for_surface(surface_index: int, base_value: int) -> int:
|
|
||||||
if applied_modifiers.has(surface_index):
|
|
||||||
return applied_modifiers[surface_index].apply_score(base_value)
|
|
||||||
return base_value
|
|
||||||
|
|
||||||
func _surface_from_hit(result: Dictionary, board: MeshInstance3D) -> int:
|
|
||||||
var hit_point: Vector3 = result.get("position", Vector3.ZERO)
|
|
||||||
var local := board.to_local(hit_point)
|
|
||||||
var aabb := board.get_aabb()
|
|
||||||
var center := aabb.position + aabb.size * 0.5
|
|
||||||
# Board disc lies in the X/Y plane (thin on Z). Measure radius/angle in X/Y.
|
|
||||||
var dx := local.x - center.x
|
|
||||||
var dy := local.y - center.y
|
|
||||||
var radius := Vector2(dx, dy).length()
|
|
||||||
var outer_radius : float = max(aabb.size.x, aabb.size.y) * 0.5
|
|
||||||
var norm := radius / outer_radius if outer_radius > 0.0 else 0.0
|
|
||||||
print(" local=", local, " dx=", "%.3f" % dx, " dy=", "%.3f" % dy, " norm=", "%.3f" % norm)
|
|
||||||
|
|
||||||
# --- RADIAL BAND ---
|
|
||||||
# These thresholds are fractions of the outer radius. TUNE to match your art:
|
|
||||||
# the real proportions of a dartboard, from center outward.
|
|
||||||
var seg_name := ""
|
|
||||||
if norm <= bull_inner_max:
|
|
||||||
seg_name = "bull_inner" # inner bull (50)
|
|
||||||
elif norm <= bull_outer_max:
|
|
||||||
seg_name = "bull_outer" # outer bull (25)
|
|
||||||
elif norm > 1.0:
|
|
||||||
print(" outside board")
|
|
||||||
return -1
|
|
||||||
else:
|
|
||||||
# --- ANGULAR SECTOR ---
|
|
||||||
# atan2 gives angle of the hit point. We map it to one of 20 sectors,
|
|
||||||
# then index into the dartboard number sequence.
|
|
||||||
var angle := atan2(dx, dy) # -PI..PI, 0 = straight up (+y = top)
|
|
||||||
# Convert to 0..1 going clockwise from top. Adjust the rotation so 0 = top.
|
|
||||||
var t := angle / (2.0 * PI)
|
|
||||||
t = fposmod(t, 1.0)
|
|
||||||
if reverse_direction:
|
|
||||||
t = 1.0 - t
|
|
||||||
var sector_index := int(floor(t * 20.0 + 0.5)) % 20
|
|
||||||
sector_index = (sector_index + sector_offset) % 20
|
|
||||||
var number : int = DART_NUMBERS[sector_index]
|
|
||||||
|
|
||||||
# Which ring band within the sector.
|
|
||||||
var band := ""
|
|
||||||
if norm <= inner_max:
|
|
||||||
band = "inner" # inner single
|
|
||||||
elif norm <= triple_max:
|
|
||||||
band = "triple" # triple ring
|
|
||||||
elif norm <= outer_max:
|
|
||||||
band = "outer" # outer single
|
|
||||||
else:
|
|
||||||
band = "double" # double ring
|
|
||||||
seg_name = "seg_%d_%s" % [number, band]
|
|
||||||
|
|
||||||
print(" norm=", "%.3f" % norm, " -> ", seg_name)
|
|
||||||
return _index_of_surface_named(board, seg_name)
|
|
||||||
|
|
||||||
func _index_of_surface_named(board: MeshInstance3D, target_name: String) -> int:
|
|
||||||
var mesh := board.mesh
|
|
||||||
for i in mesh.get_surface_count():
|
|
||||||
var mat := mesh.surface_get_material(i)
|
|
||||||
if mat and mat.resource_name == target_name:
|
|
||||||
return i
|
|
||||||
return -1
|
|
||||||
|
|
||||||
func _paint_surface(board: MeshInstance3D, surface_index: int, tex: Texture2D) -> void:
|
|
||||||
# Always build a fresh StandardMaterial3D so the texture shows as an IMAGE,
|
|
||||||
# not tinted by the old base color. If the segment looks like a flat color
|
|
||||||
# instead of the pattern, the mesh is missing proper UVs on that face.
|
|
||||||
var new_mat := StandardMaterial3D.new()
|
|
||||||
new_mat.albedo_color = Color.WHITE # white so texture isn't tinted
|
|
||||||
new_mat.albedo_texture = tex
|
|
||||||
new_mat.texture_filter = BaseMaterial3D.TEXTURE_FILTER_LINEAR
|
|
||||||
new_mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
|
||||||
board.set_surface_override_material(surface_index, new_mat)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://x5kcjofb5pek
|
|
||||||
@@ -1,61 +0,0 @@
|
|||||||
extends Node3D
|
|
||||||
# Attach to the ROOT node (DartboardProto).
|
|
||||||
# Leave `dartboard_root` empty to auto-search, or drag the glb node in.
|
|
||||||
|
|
||||||
@export var dartboard_root: Node
|
|
||||||
|
|
||||||
var dartboard: MeshInstance3D
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
dartboard = _find_mesh_instance(dartboard_root if dartboard_root else self)
|
|
||||||
if dartboard == null:
|
|
||||||
push_error("Could not find a MeshInstance3D. Check that the glb is in the scene.")
|
|
||||||
return
|
|
||||||
print("Found dartboard mesh node: ", dartboard.name)
|
|
||||||
_print_surfaces()
|
|
||||||
_ensure_collision()
|
|
||||||
|
|
||||||
func _find_mesh_instance(node: Node) -> MeshInstance3D:
|
|
||||||
if node is MeshInstance3D and node.mesh != null:
|
|
||||||
return node
|
|
||||||
for child in node.get_children():
|
|
||||||
var found := _find_mesh_instance(child)
|
|
||||||
if found:
|
|
||||||
return found
|
|
||||||
return null
|
|
||||||
|
|
||||||
func _print_surfaces() -> void:
|
|
||||||
var mesh := dartboard.mesh
|
|
||||||
print("=== Dartboard surfaces ===")
|
|
||||||
for i in mesh.get_surface_count():
|
|
||||||
var mat := mesh.surface_get_material(i)
|
|
||||||
var mat_name := mat.resource_name if mat else "(no material)"
|
|
||||||
print("Surface ", i, " material name: '", mat_name, "'")
|
|
||||||
print("==========================")
|
|
||||||
var aabb := dartboard.get_aabb()
|
|
||||||
print("Board local size (x,y,z): ", aabb.size)
|
|
||||||
|
|
||||||
# CHEAP collision: one box that matches the board's bounding box.
|
|
||||||
# This replaces create_trimesh_collision(), which was making it run at ~3 FPS
|
|
||||||
# because it built a collision triangle for every face of the board.
|
|
||||||
func _ensure_collision() -> void:
|
|
||||||
# Remove any existing auto-added body so we don't stack shapes on re-runs.
|
|
||||||
for child in dartboard.get_children():
|
|
||||||
if child is StaticBody3D and child.name == "AutoBoardBody":
|
|
||||||
child.queue_free()
|
|
||||||
|
|
||||||
var body := StaticBody3D.new()
|
|
||||||
body.name = "AutoBoardBody"
|
|
||||||
|
|
||||||
var col := CollisionShape3D.new()
|
|
||||||
var box := BoxShape3D.new()
|
|
||||||
# Match the mesh's bounding box. Use the AABB size directly as the box size.
|
|
||||||
var aabb := dartboard.get_aabb()
|
|
||||||
box.size = aabb.size
|
|
||||||
col.shape = box
|
|
||||||
# Center the box on the mesh's bounding-box center (not always the origin).
|
|
||||||
col.position = aabb.position + aabb.size * 0.5
|
|
||||||
|
|
||||||
body.add_child(col)
|
|
||||||
dartboard.add_child(body)
|
|
||||||
print("Created cheap box collision for the dartboard.")
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://d1i0lhibtflvq
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
extends Resource
|
|
||||||
class_name Modifier
|
|
||||||
# One modifier definition: title + description + texture + scoring rule.
|
|
||||||
# Create instances of this as .tres files in the editor (right-click in
|
|
||||||
# FileSystem -> New Resource -> Modifier), OR build them in code in the catalog.
|
|
||||||
#
|
|
||||||
# Because a texture always maps to the same modifier, the texture lives HERE.
|
|
||||||
|
|
||||||
# A stable unique id (e.g. "stars_x5"). Useful for saving which modifiers are
|
|
||||||
# applied to which segments, and for lookups. Keep it unique across the catalog.
|
|
||||||
@export var id: String = ""
|
|
||||||
|
|
||||||
# Shown to the player when offered the piece.
|
|
||||||
@export var title: String = ""
|
|
||||||
@export_multiline var description: String = ""
|
|
||||||
|
|
||||||
# The texture painted onto the segment when this modifier is applied.
|
|
||||||
@export var texture: Texture2D
|
|
||||||
|
|
||||||
# --- Scoring rule ---
|
|
||||||
# Simple, data-only rules cover most cases without writing code per modifier.
|
|
||||||
# value = (base_value * mult + add) for the affected segment.
|
|
||||||
@export var score_mult: float = 1.0
|
|
||||||
@export var score_add: int = 0
|
|
||||||
|
|
||||||
# Optional: rarity weight for random selection (higher = more common).
|
|
||||||
@export var weight: float = 1.0
|
|
||||||
|
|
||||||
# Apply this modifier's rule to a segment's base value.
|
|
||||||
func apply_score(base_value: int) -> int:
|
|
||||||
return int(round(base_value * score_mult)) + score_add
|
|
||||||
|
|
||||||
# A short human-readable summary of the effect, for tooltips/UI.
|
|
||||||
func effect_text() -> String:
|
|
||||||
var parts: Array[String] = []
|
|
||||||
if score_mult != 1.0:
|
|
||||||
parts.append("x%s" % str(score_mult))
|
|
||||||
if score_add != 0:
|
|
||||||
parts.append(("+%d" % score_add) if score_add > 0 else str(score_add))
|
|
||||||
return " ".join(parts) if parts.size() > 0 else "no change"
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://duh0lxb7gdimr
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
extends Node
|
|
||||||
# ModifierCatalog.gd
|
|
||||||
# Holds the master list of every modifier in the game and picks random sets
|
|
||||||
# for each round. Register this as an AUTOLOAD (Project > Project Settings >
|
|
||||||
# Autoload) with the name "ModifierCatalog" so any script can reach it globally.
|
|
||||||
#
|
|
||||||
# Two ways to fill the catalog:
|
|
||||||
# A) Drop .tres Modifier files into res://Modifiers/ and they auto-load (below).
|
|
||||||
# B) Build them in code in _register_builtins() for quick prototyping.
|
|
||||||
|
|
||||||
var modifiers: Array[Modifier] = []
|
|
||||||
var _by_id: Dictionary = {} # id -> Modifier, for fast lookup
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
_load_from_folder("res://Modifiers/")
|
|
||||||
if modifiers.is_empty():
|
|
||||||
# Fallback so the prototype works before you author .tres files.
|
|
||||||
_register_builtins()
|
|
||||||
_reindex()
|
|
||||||
print("ModifierCatalog loaded ", modifiers.size(), " modifiers.")
|
|
||||||
|
|
||||||
# Load every .tres Modifier resource from a folder.
|
|
||||||
func _load_from_folder(path: String) -> void:
|
|
||||||
var dir := DirAccess.open(path)
|
|
||||||
if dir == null:
|
|
||||||
return
|
|
||||||
dir.list_dir_begin()
|
|
||||||
var fname := dir.get_next()
|
|
||||||
while fname != "":
|
|
||||||
if not dir.current_is_dir() and fname.ends_with(".tres"):
|
|
||||||
var res := load(path + fname)
|
|
||||||
if res is Modifier:
|
|
||||||
modifiers.append(res)
|
|
||||||
fname = dir.get_next()
|
|
||||||
dir.list_dir_end()
|
|
||||||
|
|
||||||
# Quick code-defined modifiers for prototyping. Replace texture paths with yours.
|
|
||||||
func _register_builtins() -> void:
|
|
||||||
modifiers.append(_make("stars_x5", "Stars", "Multiplies this segment's value by 5.",
|
|
||||||
"res://Models/Dartboard/Dartboard-Proto_Red.png", 5.0, 0))
|
|
||||||
modifiers.append(_make("double", "Double", "Doubles this segment's value.",
|
|
||||||
"res://Models/Dartboard/Dartboard-Proto_Green.png", 2.0, 0))
|
|
||||||
modifiers.append(_make("plus10", "Bonus +10", "Adds 10 points to this segment.",
|
|
||||||
"res://Models/Dartboard/Dartboard-Proto_Cork.png", 1.0, 10))
|
|
||||||
|
|
||||||
func _make(id: String, title: String, desc: String, tex_path: String,
|
|
||||||
mult: float, add: int) -> Modifier:
|
|
||||||
var m := Modifier.new()
|
|
||||||
m.id = id
|
|
||||||
m.title = title
|
|
||||||
m.description = desc
|
|
||||||
m.texture = load(tex_path)
|
|
||||||
m.score_mult = mult
|
|
||||||
m.score_add = add
|
|
||||||
return m
|
|
||||||
|
|
||||||
func _reindex() -> void:
|
|
||||||
_by_id.clear()
|
|
||||||
for m in modifiers:
|
|
||||||
_by_id[m.id] = m
|
|
||||||
|
|
||||||
func get_by_id(id: String) -> Modifier:
|
|
||||||
return _by_id.get(id)
|
|
||||||
|
|
||||||
# Pick `count` distinct random modifiers, respecting weight. Returns an Array.
|
|
||||||
func pick_random(count: int) -> Array[Modifier]:
|
|
||||||
var pool := modifiers.duplicate()
|
|
||||||
var chosen: Array[Modifier] = []
|
|
||||||
count = min(count, pool.size())
|
|
||||||
for _i in count:
|
|
||||||
var total := 0.0
|
|
||||||
for m in pool:
|
|
||||||
total += max(m.weight, 0.0001)
|
|
||||||
var r := randf() * total
|
|
||||||
var acc := 0.0
|
|
||||||
var picked_index := 0
|
|
||||||
for j in pool.size():
|
|
||||||
acc += max(pool[j].weight, 0.0001)
|
|
||||||
if r <= acc:
|
|
||||||
picked_index = j
|
|
||||||
break
|
|
||||||
chosen.append(pool[picked_index])
|
|
||||||
pool.remove_at(picked_index) # distinct: don't pick the same one twice
|
|
||||||
return chosen
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://btm4dwci50xmu
|
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
extends Control
|
|
||||||
# ModifierTray.gd (catalog-driven)
|
|
||||||
# Each round, asks ModifierCatalog for 3 random modifiers and spawns a draggable
|
|
||||||
# trapezoid for each at the bottom-center. Dropping one onto the board applies it
|
|
||||||
# and consumes the round's pieces.
|
|
||||||
|
|
||||||
@export var drop_catcher: Control
|
|
||||||
@export var pieces_per_round := 3
|
|
||||||
|
|
||||||
@export var piece_size := Vector2(90, 110)
|
|
||||||
@export var spacing := 24.0
|
|
||||||
@export var bottom_margin := 30.0
|
|
||||||
|
|
||||||
const TrapezoidSwatch := preload("res://Scripts/TrapezoidSwatch.gd")
|
|
||||||
|
|
||||||
var _pieces: Array[Control] = []
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
||||||
spawn_round()
|
|
||||||
|
|
||||||
# Offer a fresh set of random modifier pieces for a new round.
|
|
||||||
func spawn_round() -> void:
|
|
||||||
_clear_pieces()
|
|
||||||
# ModifierCatalog is an autoload singleton (set it up in Project Settings).
|
|
||||||
var choices: Array = ModifierCatalog.pick_random(pieces_per_round)
|
|
||||||
if choices.is_empty():
|
|
||||||
push_warning("ModifierTray: catalog returned no modifiers.")
|
|
||||||
return
|
|
||||||
|
|
||||||
for mod in choices:
|
|
||||||
var piece := Control.new()
|
|
||||||
piece.set_script(TrapezoidSwatch)
|
|
||||||
piece.custom_minimum_size = piece_size
|
|
||||||
piece.size = piece_size
|
|
||||||
piece.modifier = mod # carries the WHOLE modifier
|
|
||||||
piece.paint_texture = mod.texture # convenience for drawing
|
|
||||||
piece.drop_catcher = drop_catcher
|
|
||||||
piece.tray = self
|
|
||||||
add_child(piece)
|
|
||||||
_pieces.append(piece)
|
|
||||||
|
|
||||||
_layout_pieces()
|
|
||||||
|
|
||||||
func _layout_pieces() -> void:
|
|
||||||
var count := _pieces.size()
|
|
||||||
if count == 0:
|
|
||||||
return
|
|
||||||
var total_w := count * piece_size.x + (count - 1) * spacing
|
|
||||||
var screen := get_viewport_rect().size
|
|
||||||
var start_x := (screen.x - total_w) * 0.5
|
|
||||||
var y := screen.y - piece_size.y - bottom_margin
|
|
||||||
for i in count:
|
|
||||||
_pieces[i].position = Vector2(start_x + i * (piece_size.x + spacing), y)
|
|
||||||
|
|
||||||
# Called by a piece when successfully used: remove the whole set.
|
|
||||||
func consume() -> void:
|
|
||||||
_clear_pieces()
|
|
||||||
|
|
||||||
func _clear_pieces() -> void:
|
|
||||||
for p in _pieces:
|
|
||||||
if is_instance_valid(p):
|
|
||||||
p.queue_free()
|
|
||||||
_pieces.clear()
|
|
||||||
|
|
||||||
# TESTING ONLY: press SPACE to roll a new round of pieces.
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
|
||||||
if event is InputEventKey and event.pressed and event.keycode == KEY_SPACE:
|
|
||||||
spawn_round()
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dnek55fao0l72
|
|
||||||
@@ -1,97 +0,0 @@
|
|||||||
extends Control
|
|
||||||
# TrapezoidSwatch.gd (manual-drag version)
|
|
||||||
# The trapezoid node ITSELF follows the cursor while dragging (no ghost).
|
|
||||||
# On release over the board, it tells DropCatcher to paint the hit segment,
|
|
||||||
# then asks the tray to consume the round's modifiers.
|
|
||||||
|
|
||||||
@export var paint_texture: Texture2D:
|
|
||||||
set(value):
|
|
||||||
paint_texture = value
|
|
||||||
queue_redraw()
|
|
||||||
@export_range(0.0, 1.0) var top_width_ratio := 0.55
|
|
||||||
|
|
||||||
# Set by the tray when it spawns this piece.
|
|
||||||
var drop_catcher: Control # the DropCatcher node (does the 3D raycast+paint)
|
|
||||||
var tray: Node # the ModifierTray (so we can consume on use)
|
|
||||||
|
|
||||||
# The full modifier this piece carries (texture + title + scoring rule).
|
|
||||||
var modifier: Resource
|
|
||||||
|
|
||||||
var _dragging := false
|
|
||||||
var _home_position := Vector2.ZERO # where it sits in the tray
|
|
||||||
var _drag_offset := Vector2.ZERO # cursor-to-corner offset so it doesn't snap
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
mouse_filter = Control.MOUSE_FILTER_STOP
|
|
||||||
if custom_minimum_size == Vector2.ZERO:
|
|
||||||
custom_minimum_size = Vector2(90, 110)
|
|
||||||
size = custom_minimum_size
|
|
||||||
|
|
||||||
func _draw() -> void:
|
|
||||||
var w := size.x
|
|
||||||
var h := size.y
|
|
||||||
var inset := w * (1.0 - top_width_ratio) * 0.5
|
|
||||||
var points := PackedVector2Array([
|
|
||||||
Vector2(inset, 0), Vector2(w - inset, 0),
|
|
||||||
Vector2(w, h), Vector2(0, h),
|
|
||||||
])
|
|
||||||
if paint_texture != null:
|
|
||||||
var uvs := PackedVector2Array([
|
|
||||||
Vector2(inset / w, 0), Vector2((w - inset) / w, 0),
|
|
||||||
Vector2(1, 1), Vector2(0, 1),
|
|
||||||
])
|
|
||||||
draw_polygon(points, PackedColorArray([Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE]), uvs, paint_texture)
|
|
||||||
else:
|
|
||||||
draw_colored_polygon(points, Color(0.8, 0.8, 0.8))
|
|
||||||
var outline := points
|
|
||||||
outline.append(points[0])
|
|
||||||
draw_polyline(outline, Color(0, 0, 0, 0.6), 2.0)
|
|
||||||
|
|
||||||
func _gui_input(event: InputEvent) -> void:
|
|
||||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
|
|
||||||
if event.pressed:
|
|
||||||
_start_drag()
|
|
||||||
else:
|
|
||||||
_end_drag()
|
|
||||||
|
|
||||||
func _start_drag() -> void:
|
|
||||||
_dragging = true
|
|
||||||
_home_position = global_position
|
|
||||||
_drag_offset = global_position - get_global_mouse_position()
|
|
||||||
# top_level lets us move by global_position freely, ignoring the container
|
|
||||||
# layout, WITHOUT reparenting (reparenting mid-drag breaks the release event).
|
|
||||||
top_level = true
|
|
||||||
z_index = 100 # float above everything during drag
|
|
||||||
modulate.a = 0.85
|
|
||||||
|
|
||||||
func _end_drag() -> void:
|
|
||||||
if not _dragging:
|
|
||||||
return
|
|
||||||
_dragging = false
|
|
||||||
modulate.a = 1.0
|
|
||||||
z_index = 0
|
|
||||||
|
|
||||||
# Ask the DropCatcher to try painting wherever we released.
|
|
||||||
var painted := false
|
|
||||||
print("PIECE released. drop_catcher=", drop_catcher, " modifier=", modifier)
|
|
||||||
if drop_catcher == null:
|
|
||||||
push_error("Piece has no drop_catcher reference! (tray export not set?)")
|
|
||||||
elif not drop_catcher.has_method("apply_modifier_at_screen_pos"):
|
|
||||||
push_error("drop_catcher has no apply_modifier_at_screen_pos method.")
|
|
||||||
else:
|
|
||||||
painted = drop_catcher.apply_modifier_at_screen_pos(get_global_mouse_position(), modifier)
|
|
||||||
|
|
||||||
if painted:
|
|
||||||
# Used successfully: consume this round's modifier choices.
|
|
||||||
if tray and tray.has_method("consume"):
|
|
||||||
tray.consume()
|
|
||||||
else:
|
|
||||||
queue_free()
|
|
||||||
else:
|
|
||||||
# Missed the board: snap back home.
|
|
||||||
top_level = false
|
|
||||||
global_position = _home_position
|
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
|
||||||
if _dragging:
|
|
||||||
global_position = get_global_mouse_position() + _drag_offset
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://d0cdxnymxd6bs
|
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
extends Camera3D
|
||||||
|
|
||||||
|
const RAY_LENGTH = 1000
|
||||||
|
|
||||||
|
func ray_cast():
|
||||||
|
var space_state = get_world_3d().direct_space_state
|
||||||
|
var cam = $"."
|
||||||
|
var mousepos = get_viewport().get_mouse_position()
|
||||||
|
var origin = cam.project_ray_origin(mousepos)
|
||||||
|
var end = origin + cam.project_ray_normal(mousepos) * RAY_LENGTH
|
||||||
|
var query = PhysicsRayQueryParameters3D.create(origin,end)
|
||||||
|
query.collide_with_areas = true
|
||||||
|
var result = space_state.intersect_ray(query)
|
||||||
|
result = result.get("collider")
|
||||||
|
return result
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ckbdoamrm313u
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
extends Node3D
|
||||||
|
|
||||||
|
var draggingCollider
|
||||||
|
var mousePosition
|
||||||
|
var doDrag = false
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
var intersect
|
||||||
|
|
||||||
|
if event is InputEventMouse:
|
||||||
|
intersect = get_mouse_intersect(event.position)
|
||||||
|
if intersect: mousePosition = intersect.position
|
||||||
|
#snap on collider
|
||||||
|
#if intersect: mousePosition = intersect.collider.global_position
|
||||||
|
|
||||||
|
if event is InputEventMouseButton:
|
||||||
|
var leftButtonPressed = event.button_index == MOUSE_BUTTON_LEFT && event.pressed
|
||||||
|
var leftButtonReleased = event.button_index == MOUSE_BUTTON_LEFT && !event.pressed
|
||||||
|
|
||||||
|
if leftButtonReleased:
|
||||||
|
doDrag = false
|
||||||
|
drag_and_drop(intersect)
|
||||||
|
elif leftButtonPressed:
|
||||||
|
doDrag = true
|
||||||
|
drag_and_drop(intersect)
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
if draggingCollider:
|
||||||
|
draggingCollider.global_position = mousePosition
|
||||||
|
|
||||||
|
func drag_and_drop(intersect):
|
||||||
|
var canMove = intersect.collider in get_tree().get_nodes_in_group("Dart")
|
||||||
|
if !draggingCollider && doDrag && canMove:
|
||||||
|
draggingCollider = intersect.collider
|
||||||
|
elif draggingCollider:
|
||||||
|
draggingCollider = null
|
||||||
|
|
||||||
|
func get_mouse_intersect(mousePosition):
|
||||||
|
var currentCamera = get_viewport().get_camera_3d()
|
||||||
|
var params = PhysicsRayQueryParameters3D.new()
|
||||||
|
|
||||||
|
params.from = currentCamera.project_ray_origin(mousePosition)
|
||||||
|
params.to = currentCamera.project_position(mousePosition, 1000)
|
||||||
|
if draggingCollider: params.exclude = [draggingCollider]
|
||||||
|
|
||||||
|
var worldspace = get_world_3d().direct_space_state
|
||||||
|
var result = worldspace.intersect_ray(params)
|
||||||
|
|
||||||
|
return result
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://sueo33rxr07e
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
extends MeshInstance3D
|
||||||
|
|
||||||
|
@onready var camera = get_node("Camera3D")
|
||||||
|
@onready var area = get_node("../../../Dart")
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if Input.is_action_just_pressed("leftClick"):
|
||||||
|
print(camera.ray_cast().position)
|
||||||
|
|
||||||
|
if camera.ray_cast() != null and Input.is_action_pressed("midleclic"):
|
||||||
|
var mousepos = get_viewport().get_mouse_position()
|
||||||
|
var origin = camera.projectray_origin(mousepos)
|
||||||
|
var end = camera.project_ray_normal(mousepos)
|
||||||
|
var depth = origin.distence_to(area.global_position)
|
||||||
|
var final_position = origin + end * depth
|
||||||
|
area.global_position=final_position
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cc5yy1yc3j2uu
|
||||||
@@ -18,8 +18,6 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
|
|||||||
compress/mode=0
|
compress/mode=0
|
||||||
compress/high_quality=false
|
compress/high_quality=false
|
||||||
compress/lossy_quality=0.7
|
compress/lossy_quality=0.7
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
compress/hdr_compression=1
|
||||||
compress/normal_map=0
|
compress/normal_map=0
|
||||||
compress/channel_pack=0
|
compress/channel_pack=0
|
||||||
@@ -27,10 +25,6 @@ mipmaps/generate=false
|
|||||||
mipmaps/limit=-1
|
mipmaps/limit=-1
|
||||||
roughness/mode=0
|
roughness/mode=0
|
||||||
roughness/src_normal=""
|
roughness/src_normal=""
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
process/fix_alpha_border=true
|
||||||
process/premult_alpha=false
|
process/premult_alpha=false
|
||||||
process/normal_map_invert_y=false
|
process/normal_map_invert_y=false
|
||||||
|
|||||||
@@ -3,13 +3,13 @@
|
|||||||
importer="scene"
|
importer="scene"
|
||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://fp0gcwcyfd7g"
|
uid="uid://cjq45anerhxnk"
|
||||||
path="res://.godot/imported/Dart.glb-82b423f0f21d37c1bf28626083e1030e.scn"
|
path="res://.godot/imported/Dart.glb-e68d17366fac688e4c81cf4cc62e1175.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Models/Dart/Dart.glb"
|
source_file="res://models/Dart.glb"
|
||||||
dest_files=["res://.godot/imported/Dart.glb-82b423f0f21d37c1bf28626083e1030e.scn"]
|
dest_files=["res://.godot/imported/Dart.glb-e68d17366fac688e4c81cf4cc62e1175.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://bobnv6cyi7dc6"
|
uid="uid://62njxkpga6e8"
|
||||||
path.s3tc="res://.godot/imported/Dart_Dart-Default.png-4bd6068152c7966988ca2c23bd03ba76.s3tc.ctex"
|
path.s3tc="res://.godot/imported/Dart_Dart-Default.png-ffb5dce2e6bbf58fe2b00949ee100702.s3tc.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
@@ -14,8 +14,8 @@ generator_parameters={
|
|||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Models/Dart/Dart_Dart-Default.png"
|
source_file="res://models/Dart_Dart-Default.png"
|
||||||
dest_files=["res://.godot/imported/Dart_Dart-Default.png-4bd6068152c7966988ca2c23bd03ba76.s3tc.ctex"]
|
dest_files=["res://.godot/imported/Dart_Dart-Default.png-ffb5dce2e6bbf58fe2b00949ee100702.s3tc.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
@@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://bqxi7x76uv4tq"
|
uid="uid://b7bsi4ury2lve"
|
||||||
path.s3tc="res://.godot/imported/Dart_Wings-Default.png-358040735cbc551a0d2abb04506c708a.s3tc.ctex"
|
path.s3tc="res://.godot/imported/Dart_Wings-Default.png-dcf030c3d00e4d9573d0a3e9c88fff0a.s3tc.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"imported_formats": ["s3tc_bptc"],
|
"imported_formats": ["s3tc_bptc"],
|
||||||
"vram_texture": true
|
"vram_texture": true
|
||||||
@@ -14,8 +14,8 @@ generator_parameters={
|
|||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://Models/Dart/Dart_Wings-Default.png"
|
source_file="res://models/Dart_Wings-Default.png"
|
||||||
dest_files=["res://.godot/imported/Dart_Wings-Default.png-358040735cbc551a0d2abb04506c708a.s3tc.ctex"]
|
dest_files=["res://.godot/imported/Dart_Wings-Default.png-dcf030c3d00e4d9573d0a3e9c88fff0a.s3tc.ctex"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
@@ -15,17 +15,32 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Dart Game"
|
config/name="Dart Game"
|
||||||
run/main_scene="uid://cqe6bo8v564dc"
|
run/main_scene="uid://doh7p84eej78c"
|
||||||
config/features=PackedStringArray("4.7", "Mobile")
|
config/features=PackedStringArray("4.7", "Mobile")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[autoload]
|
[display]
|
||||||
|
|
||||||
ModifierCatalog="*uid://btm4dwci50xmu"
|
window/stretch/mode="viewport"
|
||||||
|
window/stretch/aspect="expand"
|
||||||
|
|
||||||
[filesystem]
|
[global_group]
|
||||||
|
|
||||||
import/blender/enabled=false
|
Dart="All throwable darts"
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
leftClick={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
restart={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|||||||