Improved dart physics and made a restart button for debugging
This commit is contained in:
+6
-7
@@ -1,23 +1,22 @@
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[gd_scene format=3 uid="uid://bswbcehkkqbk0"]
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[ext_resource type="Script" uid="uid://8kk531f88oqw" path="res://Scenes/DartPhysics.gd" id="1_s1kro"]
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[ext_resource type="PackedScene" uid="uid://cjq45anerhxnk" path="res://models/Dart.glb" id="2_mlvfh"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xxti7"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_xxti7"]
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radius = 0.27441406
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height = 2.3862305
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[node name="Dart" type="Node3D" unique_id=367982453]
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[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=1993396351]
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mass = 100.0
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, -0.1, 0)
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script = ExtResource("1_s1kro")
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angle_of_plane = -25.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1030334431]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.10033989, 0)
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shape = SubResource("CapsuleShape3D_xxti7")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D/CollisionShape3D" unique_id=136997515]
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mesh = SubResource("CapsuleMesh_xxti7")
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skeleton = NodePath("")
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[node name="Dart2" parent="RigidBody3D" unique_id=1655536183 instance=ExtResource("2_mlvfh")]
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transform = Transform3D(0.4, 0, 0, 0, -0.4, 3.4969112e-08, 0, -3.4969112e-08, -0.4, 0, 1.609093, 0)
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@@ -70,10 +70,10 @@ func release_drag():
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return
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dragging = false
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gravity_scale = 1.0
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linear_damp = 0.0 # reset to whatever your normal dart damping is
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gravity_scale = 2
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linear_damp = 1.0 # reset to whatever your normal dart damping is
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var velocity = calculate_throw_velocity()
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var velocity = calculate_throw_velocity() * 1.0
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linear_velocity = velocity
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# angular_velocity left as-is from physics, or compute your own spin here
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+1
-1
@@ -23,7 +23,7 @@ fov = 90.0
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script = ExtResource("1_bo1nx")
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[node name="Dart" parent="." unique_id=367982453 instance=ExtResource("1_jjgbg")]
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transform = Transform3D(1, 0, 0, 0, 0.0067959065, 0.99997693, 0, -0.99997693, 0.0067959065, 0, 2.692557, 0)
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transform = Transform3D(1, 0, 0, 0, -0.999989, -0.0046914006, 0, 0.0046914006, -0.999989, 0, 4.3246593, 0)
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1891469178]
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transform = Transform3D(-0.789482, 0.24223976, -0.56394875, -0.56595325, 0.06825608, 0.821607, 0.23751883, 0.9678125, 0.083209395, -46.816067, 15.942318, -50.370865)
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@@ -0,0 +1,45 @@
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importer_version=1
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type="PackedScene"
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uid="uid://cjq45anerhxnk"
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path="res://.godot/imported/Dart.glb-e68d17366fac688e4c81cf4cc62e1175.scn"
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[deps]
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source_file="res://models/Dart.glb"
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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gltf/texture_map_mode=1
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[deps]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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