Dartboard UV Restructure

Restructured the dartboard to use sector based UVs rather than
individual segments.
This commit is contained in:
Johan Sandoval
2026-07-11 09:37:39 -05:00
parent 5e2c395a88
commit a2331c3b94
19 changed files with 120 additions and 0 deletions
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bewdyudac4bjw"
path="res://.godot/imported/Red-Black-Sector.png-243923859b1e205de71bccd1f89cdbe6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Models/Dartboard/Textures/Red-Black-Sector.png"
dest_files=["res://.godot/imported/Red-Black-Sector.png-243923859b1e205de71bccd1f89cdbe6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1