Restructure into core/ and content/official/
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extends Node3D
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## Scene root. Deliberately tiny.
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##
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## Dart input lives in camera_3d.gd (the raycast is a camera operation).
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## Board behaviour lives in dartboard.gd. Modifier UI lives in core/ui/.
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## This script wires nothing and owns nothing — it's just the tree root.
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed(&"restart"):
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get_tree().reload_current_scene()
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