Restructure into core/ and content/official/

This commit is contained in:
Johan Sandoval
2026-07-12 01:12:27 -05:00
parent e65c48c1e3
commit 69f2028ce3
132 changed files with 1269 additions and 1323 deletions
+107
View File
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extends Control
## A draggable modifier piece in the tray. Follows the cursor directly (no
## ghost). On release over the board it asks DropCatcher to apply itself.
##
## Was TrapezoidSwatch.gd — renamed because modifiers now attach to whole
## sectors, not individual segments.
@export var paint_texture: Texture2D:
set(value):
paint_texture = value
queue_redraw()
@export_range(0.0, 1.0) var top_width_ratio := 0.55
# Set by the tray when it spawns this piece.
var drop_catcher: Control
var tray: Node
var modifier: Modifier
var _dragging := false
var _home_position := Vector2.ZERO
var _drag_offset := Vector2.ZERO
func _ready() -> void:
mouse_filter = Control.MOUSE_FILTER_STOP
if custom_minimum_size == Vector2.ZERO:
custom_minimum_size = Vector2(90, 110)
size = custom_minimum_size
func _draw() -> void:
var w := size.x
var h := size.y
var inset := w * (1.0 - top_width_ratio) * 0.5
var points := PackedVector2Array([
Vector2(inset, 0), Vector2(w - inset, 0),
Vector2(w, h), Vector2(0, h),
])
if paint_texture != null:
var uvs := PackedVector2Array([
Vector2(inset / w, 0), Vector2((w - inset) / w, 0),
Vector2(1, 1), Vector2(0, 1),
])
var white := PackedColorArray([Color.WHITE, Color.WHITE, Color.WHITE, Color.WHITE])
draw_polygon(points, white, uvs, paint_texture)
else:
draw_colored_polygon(points, Color(0.8, 0.8, 0.8))
var outline := points
outline.append(points[0])
draw_polyline(outline, Color(0, 0, 0, 0.6), 2.0)
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
_start_drag()
else:
_end_drag()
func _start_drag() -> void:
_dragging = true
_home_position = global_position
_drag_offset = global_position - get_global_mouse_position()
# top_level lets us move by global_position without reparenting.
# Reparenting mid-drag breaks the release event.
top_level = true
z_index = 100
modulate.a = 0.85
func _end_drag() -> void:
if not _dragging:
return
_dragging = false
modulate.a = 1.0
z_index = 0
var applied := false
if drop_catcher == null:
push_error("SectorSwatch has no drop_catcher (tray export not set?).")
elif not drop_catcher.has_method(&"apply_modifier_at_screen_pos"):
push_error("drop_catcher has no apply_modifier_at_screen_pos method.")
else:
applied = drop_catcher.apply_modifier_at_screen_pos(
get_global_mouse_position(), modifier
)
if applied:
if tray != null and tray.has_method(&"consume"):
tray.consume()
else:
queue_free()
else:
# Missed — snap home.
top_level = false
global_position = _home_position
func _process(_delta: float) -> void:
if _dragging:
global_position = get_global_mouse_position() + _drag_offset