Restructure into core/ and content/official/

This commit is contained in:
Johan Sandoval
2026-07-12 01:12:27 -05:00
parent e65c48c1e3
commit 69f2028ce3
132 changed files with 1269 additions and 1323 deletions
+40
View File
@@ -0,0 +1,40 @@
extends Resource
class_name Modifier
# One modifier definition: title + description + texture + scoring rule.
# Create instances of this as .tres files in the editor (right-click in
# FileSystem -> New Resource -> Modifier), OR build them in code in the catalog.
#
# Because a texture always maps to the same modifier, the texture lives HERE.
# A stable unique id (e.g. "stars_x5"). Useful for saving which modifiers are
# applied to which segments, and for lookups. Keep it unique across the catalog.
@export var id: String = ""
# Shown to the player when offered the piece.
@export var title: String = ""
@export_multiline var description: String = ""
# The texture painted onto the segment when this modifier is applied.
@export var texture: Texture2D
# --- Scoring rule ---
# Simple, data-only rules cover most cases without writing code per modifier.
# value = (base_value * mult + add) for the affected segment.
@export var score_mult: float = 1.0
@export var score_add: int = 0
# Optional: rarity weight for random selection (higher = more common).
@export var weight: float = 1.0
# Apply this modifier's rule to a segment's base value.
func apply_score(base_value: int) -> int:
return int(round(base_value * score_mult)) + score_add
# A short human-readable summary of the effect, for tooltips/UI.
func effect_text() -> String:
var parts: Array[String] = []
if score_mult != 1.0:
parts.append("x%s" % str(score_mult))
if score_add != 0:
parts.append(("+%d" % score_add) if score_add > 0 else str(score_add))
return " ".join(parts) if parts.size() > 0 else "no change"