stash changes added as intended
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@@ -1,5 +1,13 @@
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extends Node3D
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@onready var dart_camera = $Camera3D
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@onready var board_camera = $Board_camera
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var camera: bool = false
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func _unhandled_input(event):
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if event.is_action_pressed("restart"):
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get_tree().reload_current_scene()
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if event.is_action_pressed("camera"):
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dart_camera.current = camera
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board_camera.current = !camera
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camera = !camera
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