changed dart hitbox and tweaked physics

This commit is contained in:
ced
2026-07-06 17:51:15 -05:00
parent ea671c145b
commit 493e7369b7
3 changed files with 5 additions and 3 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ func start_drag(camera: Camera3D, mouse_pos: Vector2, hit_point: Vector3):
dragging = true
# keep it physics-active — don't freeze
gravity_scale = 0.0 # optional: ignore gravity while held so it doesn't sag
gravity_scale = 1.0 # optional: ignore gravity while held so it doesn't sag
linear_damp = 4.0 # optional: a bit of damping for stability while dragged
#drag_plane = Plane(camera.global_transform.basis.z, hit_point)